Space exploration is fascinating. It’s amazing to think that there may be new worlds full of plant life, new creatures, and/0r humanoids. It is sad that in my lifetime I will never see true space exploration. That is what has always drawn me to games like Mass Effect.
I have recently been playing Mass Effect: Andromeda. There is one problem, though, this game will challenge your morality.
Early on in the game, I have already run into some major moral conflicts. I spent a long time contemplating what type of settlement to start on EOS. No research settlement has survived on EOS. I felt it was the best decision to create a new research center. I didn’t want people to think I was militaristic. The research that others had started needed to continue.
But as I am writing this, I feel I may have made a mistake. Since no other research center has survived attacks, maybe I should have created a military outpost to help protect people. Science is important, and it would help in the growth of the colony. But what happens if they can’t defend themselves? Is it all for naught? I haven’t been playing for long, but I think I may have already put the colony in a bad position. And as you may already know, in the previous Mass Effect games, your decisions can come back to haunt you. I am assuming this one is the same.
A group of colonists started to protest the set up of the science outpost. Because the science center was built instead of the military outpost, their families got pushed back on the list from being awakened from cryosleep. It was my choice if the protesters families would be awakened from their suspended state. With only one outpost, resources are limited and there is no room for nonessential people.
But everyone deserves to be with their families. I sided with the protestors and requested that their families be brought back together. I am sure this decision will come back to haunt me once other people realize all they have to do is protest to get what they want. Still, I felt this was the best choice to defuse a hostile situation.
The choices of topics you have when speaking to the crew have me sitting there over-analyzing every response. I don’t want to make a bad decision and cause a rift in the crew or show favoritism. That’s why I feel every response is critical. Some of these responses make me literally laugh out loud. Literally. Laugh. Out. Loud.
For example, did you know you can romance almost everyone? It is mildly inappropriate for a captain to try and have a relationship with crew members. But sometimes love cannot be contained (oh man, that’s corny). To be honest, I have tried romancing quite a few characters (male and female, alien and human) to see what kind of responses I would get. I’ve stopped this practice before I severely offend someone.
The game really tests how your brain would react in different situations and scenarios. I know it is just a video game, but on the first go around I like to take a more serious role and really think about how I would handle a situation. When I replay the game, I will likely try to be a love maniac who romances anything that will talk to me, or have my Pathfinder be a complete and utter jerk.
The first time I play a new game, I tend to second guess every decision directly after making it. I think that is what makes Mass Effect: Andromeda truly enjoyable. It is more then a shooting game and more than just an exploration game. Your decisions have an impact on how the story progresses.
Mass Effect: Andromeda is a modern day choose your own adventure. That’s what makes the game so alluring.
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